Things that are just typos, please just message me privately so as not to derail the conversation. I have actually had the mudder perk typo mentioned three times now
Whole bunch of answers per communing with my team:
Either Ecstasy of Gold is under-costed at 30 CP for 2 Uncommon Resources, or Savvy Farmer is over-costed at 20 CP for 2 Common Resources.
The perks are costed at uncommon = 15cp, common = 10cp from my read. Which is slightly different than just buying the Gather skills. I'll consult with my team.
Dodge should specify that it doesn't let you resist Stealth Procedures, unless that's something we want it to do.
Dodge is a special type of resist that only can be used on gun/ranged effects. If there was a Stealth procedure delivered by bullet, you could use dodge against it. Dodge may not be used to resist blade effects from any Discipline.
With the removal of "Slay" as a call, there should be a way to get a Melee "Pierce", if nothing else for letting plot make Melee-using Encounters. I suppose we could just go with "Damage 5" calls that kill even if we graze an arm or foot, but I prefer having a call that requires hitting a target area rather than just anywhere to have it's effect, and "Pierce" comes with that built in, causing a "Maim" on limbs and "Damage 5" to torso.
Melee pierce can not exist, pierce is only for bullets in the new rules.
The Mudder Perk should let you Harvest Refined Earth, not Biogel. I'm not sure on the balance level of the amount of work required and the potential number of times you could do it with these Harvesting Perks, but that's something we'll need to see In play to tune, if we need to. For clarity, it should state whether the other people in your group need to have the relevant Perk as well.
Typo, has been reported several times. The other members of the group are not required ot have the perk. As stated only one person in a group can be using the perk at a time so it does not matter if others do or do not have the perk for the purpose of group formation.
If someone picks up multiple Applied [Science] Perks, is a Procedure Analyzed by one Perk Analyzed for the others as well?
(edit) Consulting with my team.
There is currently no good reason to get the Automaton Master Perk, instead of a regular Math/Physics Genius Perk. Automaton Master should have some benefit to offset the restriction of only being usable to Target Automata. Also, why Physics (the Science of "Energy") and not Chem (the science of "Matter")? That part's less urgent and more philosophical.
Physics is the science from which many "to automaton" procedures originate. The perk is used as an example, a more general perk may not be allowed (it would be extremely powerful) or have much different requirements.
Field Medic lets you remove two levels of effect (convert Heal to Instant Heal) for 1 Genius. This further seems broken to me as it lets you do that with any Healing effect, even Surgery. Can we clarify this so that you can't instantly perform Surgery and remove the attendant implants? "... to remove any time-delay on the healing portion of the effect." The second half of the Perk is great as is.
Fair criticism, what you say is true. I will ask about the balancing on this perk.
Fuel-Efficient: How this interacts with procedures that have different costs will be very wonky. Not necessarily bad, but it means that the same Procedural effect having different costs in different formulations will create very different outcomes despite creating the same effect.
Yes, this is intentional. You may make two different blueprints that are about the same but have different upkeep costs. Numerically, the cost will be the same, but what resource they require might be different.
For Device Delivery methods, it doesn't state that Combat devices can be Firearms or Blades by default without increasing cost, nor whether Stealth Devices can be Blades by default without increasing their cost. How does this work now?
Any device can be a blade. You can have a "pain" blade, but if it does not have the "blade" delivery method, you may not deliver device effects through blade. For examples, see "Caustic Blade" and "Seven-barrelled mech gun".
Personal Armor versions of Smart Armor seem to be impossible. Is this intentional, "propose a Perk" territory, or accidental? Many people don't want to have to wear the bulky prop of Combat Armor and are ok with lesser protection. Is Streamlined Smart Armor meant to be this?
Streamlined smart armor is smart armor that has the same size requriements as streamlined devices. So it would not require a bulky prop as "normal" smart armor, which is Portable in size. I'm not sure what you mean by "personal armor version". To use smart armor, you still must have the appropriate purchase of armor skills.
For Power Armor, can you still use the Uses per Event (or Cost-In/Effect-Out) to deliver the effect to other people? Same question for an Environmental Suit.
If I understand your question, no. The procedure is built into power armor, allowing it to function. To build a cost in effect out device that can perform a the procedure on others, it could be possible to do this through a module of some kind.
The Recursion effects in Math must go up a Level in base effect or, when combined with a limiter, you can get infinite loops/spirals upward.
There is no possibility of an infinite loop. The recursion procedure still has the cost of a level one procedure. So "Physics, damage 1", "Math duplicate level one procedure, Physics, damage 1". Would have the cost of performing two procedures, not one. Each new recursion has a procedural cost. So, due to finite resources existing in the world (Resources, genius, CP, etc.) there is no possibility of infinite recursion.
Related to Melee lack of Slay quibble way above, I believe Backstab should be "Stealth, Pierce".
As noted above, the effect pierce is now only used as a bullet effect.
Efficient User and Recharge Device need to go up a Procedure level or they allow infinite loops and spirals upwards, as has been explored elsewhere on the Beta boards.
Probably have the same response as "recursion". I don't see the infinite loop.
Edited 1 times. Last edit at 01/17/14 06:49PM