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Plot Questions: Democracy In Larps
Posted by: Thomas G (IP Logged)
Date: October 20, 2012 07:59PM

(per instructions in this thread, I'm posting this here; it can be moved if people like it better in Main).

So, in game we'r writing a new charter. FI is my first (although I at this point not only) campaign LARP, so this is all a little new to me. I'm trying to figure out, basically, how one can run a democracy when most of the population are cast characters.

The cast runs very hard creating a verisimilitudinous world, and I wouldn't want us to accidentally write a charter that makes their life harder. It'd be churlish, like going into a lovingly crafter Western-style main street, and then pushing at the buildings to see which ones are just fronts. So I'm interested in better understanding how this works.

So, some questions:

How many people are there in Catalyst, post-bunkers? (I assume that we have some kind of rough census, since we do colony work when we're not IG during rec cycles, and anyone who works, eats. If we keep track of food, we keep track of people. Correct me if any of that's wrong).

For that matter, since there are other people around who aren't part of the colony but also aren't part of the various Coalitiony factions, about how many of them are there?

How does campaigning work? If there are ~200 people, you're probably not shaking the hands of the same cast member 5 times as they rotate through various faces.

How does voting work? Do we have a census (see above about how we know who's who) so we can make voter rolls? Again, you could have cast members coming to the commissary 5 times with different faces, each with a new ballot, but that seems like a lot of work. But if there's other, "off-screen" poling places, you can't have PCs keeping watch over them.

Anyway, this has supposedly already happened once, so I'm interested in how it works, or might work.

Re: Plot Questions: Democracy In Larps
Posted by: Derek H (IP Logged)
Date: October 20, 2012 08:10PM

Thomas G Wrote:
-------------------------------------------------------
> (per instructions in this thread, I'm posting this
> here; it can be moved if people like it better in
> Main).
>
> So, in game we'r writing a new charter. FI is my
> first (although I at this point not only) campaign
> LARP, so this is all a little new to me. I'm
> trying to figure out, basically, how one can run a
> democracy when most of the population are cast
> characters.

Don't worry about making our lives difficult. We roll with anything and everything you guys do.


>
> The cast runs very hard creating a
> verisimilitudinous world, and I wouldn't want us
> to accidentally write a charter that makes their
> life harder. It'd be churlish, like going into a
> lovingly crafter Western-style main street, and
> then pushing at the buildings to see which ones
> are just fronts. So I'm interested in better
> understanding how this works.
>
> So, some questions:
>
> How many people are there in Catalyst,
> post-bunkers? (I assume that we have some kind of
> rough census, since we do colony work when we're
> not IG during rec cycles, and anyone who works,
> eats. If we keep track of food, we keep track of
> people. Correct me if any of that's wrong).
>

That information is in-game information. There are players who worked very hard to collect that information, so I feel that providing you the answer would be unfair. Be aware, though, that there is an accurate count.


> For that matter, since there are other people
> around who aren't part of the colony but also
> aren't part of the various Coalitiony factions,
> about how many of them are there?
>

Same answer as above. May I suggest that you spend next event performing a census? For that matter, it sounds like you guys first need to decide exactly who will be allowed to vote first, then concentrate on getting those numbers.


> How does campaigning work? If there are ~200
> people, you're probably not shaking the hands of
> the same cast member 5 times as they rotate
> through various faces.
>

We already have this planned and it will involve having as many face characters as possible available to hear your pitch, coupled with people who may represent certain organizations. Also, trust our cast to play different characters differently. One character may vote for one side, while the other may vote for the other.


> How does voting work? Do we have a census (see
> above about how we know who's who) so we can make
> voter rolls? Again, you could have cast members
> coming to the commissary 5 times with different
> faces, each with a new ballot, but that seems like
> a lot of work. But if there's other, "off-screen"
> poling places, you can't have PCs keeping watch
> over them.
>

We will do our best to not have any off-screen voting happen. We tried that last time and it didn't go well, so we'll do our best to have all votes represented in-game in one form or another.


> Anyway, this has supposedly already happened once,
> so I'm interested in how it works, or might work.

Good luck!
Derek


Re: Plot Questions: Democracy In Larps
Posted by: Chris M (IP Logged)
Date: October 20, 2012 08:17PM

Since we're discussing NCP's and civic responsibilities....
All these wonderful people have been paying taxes this whole time, right?

Re: Plot Questions: Democracy In Larps
Posted by: Thomas G (IP Logged)
Date: October 20, 2012 11:24PM

Great! That's exactly the sort of stuff I was looking for. Thanks Derek, for the prompt and comprehensive response.

Re: Plot Questions: Democracy In Larps
Posted by: Sabrina A (IP Logged)
Date: October 23, 2012 04:49PM

Of corse they have right Tim?

Re: Plot Questions: Democracy In Larps
Posted by: Tim M (IP Logged)
Date: October 25, 2012 11:04AM

NOBODY votes without paying taxes... I've been collecting.

Re: Plot Questions: Democracy In Larps
Posted by: Thomas G (IP Logged)
Date: October 25, 2012 08:56PM

Aka the poll tax? Probably need a bit more debate before we make that official. tongue sticking out smiley

Or perhaps we'll talk about it IG!



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