Re: Status Of How Math Stuff Works In Vr?
Posted by:
Josh M (IP Logged)
Date: May 16, 2022 10:41PM
Notes taken from a preliminary discussion are below. These need to be written up into more formal rules, but I just haven't had the time to do it myself.
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Colony Net
How do we make Sparks useful in Virtual Mods? Sparks used are all “To Avatar”
Attack - Get you a NetGun of Guns Level X, 4 for Heavy Weapons, or Chuck Attack Sparks as Math Damage 1,3,5,7,9… to Avatar, to Automaton, to User=to Meat Body.
Force - Pry X. 1 = Knockdown, 2 = Bind, 3 = Snare, 4 = Immobilize. Burst = +1
Infiltrate - Can Infiltrate back in for each layer of “depth” of the mod. 1 = Spare Me, 2 = Attack Me, 3 = Charm, 4 = Enthrall, 5 = Betrayal
Move - 1 = Cure Bind, 2 = Cure Snare, 3 = Cure Immobilize. 4 = Dodge/Parry, 5 = Evade
Resilience - Sets Bleed Out Timer. Bestow Vitality X & Heal X Calls. Max Vitality = Your Vitality + Math Theory Level, Base Vitality = Your Base Vitality
Scan - Open files protected by Encryption X.. 1 = Cure Compel, 2 = Cure Charm, 3 = Cure Enthrall, 4 = Cure Betrayal
What happens at Zero? Damage to Avatar, will cause “Bleed Out” of Avatar, after Resilience X Minutes bleed out and forced log out.
What happens on forced log out? Sleep Meat Body if Bleed Out of Avatar, Bleeding Out Meat Body if Quickdeath/Death to Avatar. Activate Death Sequence to Avatar = Quickdeath to Meat Body.
Sparks are spent when used, unloaded if disconnected.
-Josh Marcus
Head of Plot, FI 3