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Rules Forum - FI 3
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Tech Tech
Posted by: Ethan G (IP Logged)
Date: April 4, 2022 11:56AM

The Technician rules for amp making say:

b.Common Resources cost 1 Technician to substitute for, Uncommon Resources cost 2 Technician to substitute for. Rare Resources cannot be substituted for unless you have a quality piece of Tech or a relevant Perk, which may let you spend 4 Technician to substitute for them.

c.If you have a Consumable or a Trinket you are using to help you build your AMP, it gives you one bonus purchase of the Technician Skill to spend on this AMP per level of Quality. If it is Quality 4 or more it can substitute for Rare Resources, treating them as costing 4 Technician to substitute for.

This makes it sound like that, as long as you HAVE tech you can subsitute technician for rare, but you cant put tech IN the amp for bonus technician. While you can put food or trinkets into the amp to get bonus technician but it expends the resource.

Re: Tech Tech
Posted by: Matt A (IP Logged)
Date: April 4, 2022 06:02PM

Ethan, I looked at the rules when I got home and it sounds like if there was an appropriate level piece of Tech that applied to the style of AMP being created it could count.

IE: Artisanal Bullet Press: Allows for Combat Tech to be used for Rare


Leader of Vanguard Squad, Archipelago Liberation Forces



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