Re: Combat Procedures And Power Armor.
Posted by:
David R (IP Logged)
Date: October 19, 2021 10:57AM
I was only listing out the relevant parts of how power armor works. I'll pull the full description.
Power Armor: A mechanized suit. Power Armor is a Device created through Engineering with the Power Armor Modifier. Provides the following benefits:
All Hazard Armor benefits.
Components attached to the Power Armor gain the Tactical Textiles benefit.
Uncalled ranged attacks may be shrugged off at will; call “Barrier: Armor” when using this ability. Any called Effect delivered by blade or bullets and without the Stealth descriptor may be reduced by calling “Reduce: Armor” and instead be treated as the “Damage 1” effect. You always have the choice of suffering an Effect rather than replacing it with damage.
NOTE: Because you are now resistant to all Uncalled Shots, you may only move at a deliberate walking pace. People not in Power Armor should be able to move away from you faster than you can move towards them.
The Power Armor Device’s Weight does not count against the user’s Strength for carrying purposes while active (although any modular components in it do).
You may call “Reduce: Armor” against Effects from the Discipline of your Power Armor’s Base Procedure, taking them instead as 1 Damage. This takes up the same slot as the Base Procedure of your Armor, at the same time. Like with Hazard Armor, you must expend a use of the Procedure from the Device at the beginning of game to start this effect, and after the Device has been Disabled for any length of time, to restart this protection.
Really, go nuts with the prop. Check out some of the pictures we have of other Power Armor suits for ideas, but it should have: glowiness, bulkiness, noisiness, or general awesomeness present in its design.