Re: Using Tech Like Genius
Posted by:
Alexander G (IP Logged)
Date: March 29, 2020 10:07PM
I have a sort of related question: if you have the ability to spend Technician/Engineering like Genius, and then you use it (or Genius) as Technician/Engineering, can that Genius, Technician, or Engineering be restored on the condition that it cannot create durable items? That is, if you have points in Genius/Technician/Engineering, and then expend those points for Technician/Engineering results, can those points be restored to provide solely Genius results?
The scenario I'd like to avoid is one in which there's a big final fight (or other reason to use a lot of Procedures) on Sunday, in which I'd have to either:
1. Hold off on making Devices until after the fight, and rush to restore all my Genius/Engineering right after the fight. This feels cheesy and overly mechanical - it relies on the fact that we have a discrete Game Off time OOG.
2. Hold off on making Devices until Sunday morning, and try to guess how many Procedures I'll need to use for the final fight (if any) and save that much Genius/Engineering. This is better; I still get more flexibility from event to event, and in theory I could use my full Genius/Engineering pool for Procedures through ~Saturday night. However, I still don't get to apply the full Genius/Engineering pool to Devices; at every event, I will be expending much less CP towards Devices than I actually could. This still feels like a somewhat arbitrary dance around the fact that we have a discrete Game Off time, but it's one that I could definitely live with more easily than (1).
My thought is: the spirit of the rule is that you can't use restores to create additional results which are durable between games. Would it then make sense to say not that CP expended to create durable results cannot be restored, but that once restored, it cannot create more durable results? In this case, if I had 5 Genius and 5 Engineering (200 CP total), I could get it restored after using it for Procedures or Devices, but could not apply more than 200 CP of skills per event towards reducing the resource costs of Devices (but I could burn ~unlimited given enough restores CP on Procedures).