On Quality
Posted by:
David R (IP Logged)
Date: December 26, 2018 04:34PM
So, in the current beta version, consumables, tech, and trinkets each have 8 levels of quality possible, so they can be used to reduce engineering and technician costs. Because there's basically no really good way to physrep the differences between specific levels, it's represented by stickering everything created in game and giving a number. This seems like a ton of overhead for the minor neat, but also very complex, ability to get a bit of extra cost reduction for engineering/technician.
I suggest removing quality levels from tech/trinket, and reducing consumables to maybe just poor/good, and then removing the ability to use them to discount amps/devices.