Re: Ingested Poison And Contact Poison
Posted by: Brian P
Date: October 8, 2018 11:20AM
Matt A Wrote:
> This makes sense. I would suggest making
> consumables to be more inline with the AMP rules
> instead of a specific procedure. 1 Amp = 1
> You can prepare the servings as a prepared
> procedure for just the cost, but the food expires
> or you can make it into an Amp and it is good
> until used.
> Genius to me does not make sense for
> consumables...Its feels weird to just "Have the
> Materials on hand" to make a Pie. or Food.
> If you want the world to be spartan like, I would
> make consumables more difficult to create and in
> lower qty. If we really don't care about it being
> a Spartan world then, I would just ignore the
> Consumables rules and let people bring in things
> as long as they fit with the world. I can easily
> make over 100 consumables in the current rule set
> with little effort or IG Cost. So if you are
> going for Spartan world, the current set of rules
> is broken for that.
> Colony 505 "Touchtone" - More-Ale Officer
> Doctors Without Colonies - Operations Officer
The reason we didn't go with "Bring all the food you want!" is the same reason ToV introduced the Tradsperson skill. People would spend a lot of OOG money to generate IG money and it upset the economic balance in a not-fun way. This is why creating things that have IG value is linked to either skills or resources.
We picked 5 as the number of servings because it seemed like an easy number to remember and meant that one use of a Cooking procedure was enough to make a 'family meal' but I think you're right in that this is perhaps too much and makes the resource cost of food trivial.
Again, thank you so much for this feedback. It is super useful to me!
-Prop Boss, Plot Team, Rules Comm, Other Stuff