Re: Ingested Poison And Contact Poison
Posted by:
Erin B (IP Logged)
Date: October 6, 2018 01:11PM
The tags seem like a logistical nightmare given the sheer preponderance of consumables. Unless consumables are going to be limited to 1/10th where they are in FI2, I have a hard time envisioning tagging every consumable being a viable solution. See also how tagging every consumable with a "Mothership Approved" sticker virtually never (if ever) happened in this arc despite being in the rulebook.
For ingested poison, could stickers work? Stick it to a can or on the edge of a plate. No one actually touches the food or ingests anything for it to do its job, placement is discreet, and furnishing stickers is substantially less work and is less game-breaking than tagging everything. We use stickers already for weight and specialty items, why not use the green and/or blue stickers we already have? Thoughts?
Contact poison is tough because ignoring that you've seen a hazard tag is immersion-breaking as all get-out. The incidental and accidental contact along with the ease by which it is placed in secret is what makes contact poison effective. If the goal is to have the "oh $#^%, I've been poisoned!" moment look and feel genuine, a tag just won't work.
I think we're probably overthinking what, ultimately, is a very small part of the game here. Is contact poison really that bad as it is, for what it is, that it demands a change? To me, it depends on how often we encounter it. If it's going to be present every event, then probably so. But for the -maybe- 10 times in more than 40 events that I've seen it, not so much. I say leave it and use sparingly as we've done in the past.