Teaching Perks
Posted by:
Scout R (IP Logged)
Date: September 10, 2018 06:46PM
Hi!
I wanted to bring up the idea of teaching perks for discussion. I have had a few conversations with people around the idea. I can see some pros and cons, and want to have them discussed here. I personally am against the idea, as I think they take away the unique feeling of perks, and what they give, but also understand that there are benefits to releasing perks into the game in this way. Here's my feelings around uniqueness:
I feel like perks help to strongly define a character. For example, when I think of the archetype bridgebuilder/construction manager, I think of Lance. This isn't to say that teaching doesn't make sense, but I worry it would pull away from each character feeling unique.
That said, there are benefits in being able to introduce perks from cast side, and in being able to set up teacher/mentor type situations.
Either way, curious to hear other people's thoughts, and figure it could help the rules committee.
Thanks,
Scout