Re: 2 Minute Timers
Posted by:
Erin B (IP Logged)
Date: September 5, 2018 11:29AM
I have to agree with Maddums here. Back when it was 5 minutes vs. 1 minute to First Aid, specialized medics were the only ones doing it and there was a HUGE benefit to specializing. However, it was too much and made it virtually useless for non-medics to pick up First Aid. I like the idea of slowing combat down. It lets encounters go on longer, allows for more of the feeling of danger and harrowing escapes, and gives the specialists a little more of a feeling like it was worth it to bother specializing for the reasons Matt gave above.
3 minutes would almost be too long, IMO but it's SO much better than 5. It will be worth a combat playtest, for sure.