Welcome Colonist !   There are 35 Citizens Exploring our Colony




Today in Colony CT-3-505 is C.Y. 5:11:19



FI3 Alpha Rules
Goto Thread: PreviousNext
Goto: Board ListMessage ListNew TopicSearch
Snare Removal
Posted by: David R (IP Logged)
Date: September 4, 2018 03:47PM

With the merge of snare and bind leg/legs, there doesn't appear to be a way to stick someone in place so that nobody can move them. My recommendation is to expand bind for situations like 4 limb manacles and such, but leave snare as it is.

Re: Snare Removal
Posted by: Andrew B (IP Logged)
Date: September 4, 2018 04:14PM

I like the idea of making so that "Bind" must specify what it's binding, and keeping snare for "You're stuck there but can move in place.". Chem, Snare feels iconic and I would be sad to see it gone.

Example:
"Chem, bind all limbs, 5 minutes."
"Bio, bind legs together, 5 minutes."

Re: Snare Removal
Posted by: Josh M (IP Logged)
Date: September 4, 2018 08:01PM

As a heads up, Snare has been floated for instead being stuck to a particular spot without being able to be moved away, as opposed to a limb encumbered.

Previously there has not been an effect that works in that fashion, you could always be carried away.

Is there interest in supporting that call?


-Josh Marcus
Cast, FI 2
Head of Plot, FI 3

Re: Snare Removal
Posted by: David R (IP Logged)
Date: September 4, 2018 09:40PM

My understanding is in the current system if you're snared you can't be moved/carried away.

Re: Snare Removal
Posted by: Erin B (IP Logged)
Date: September 5, 2018 11:19AM

If you can be moved while Snared, that is news to me. I've never seen it played that way and it's not stated that way in the rulebook anywhere. The call description (pg. 50) says: "Both of your feet are stuck to the ground for 1 minute. You cannot move from your current location or pivot." I mean, it doesn't say you can't be moved specifically but I always took it as the Spirit of the Rule being that you are stuck to that spot by your feet by glue, rope, quicksand, et al.

Re: Snare Removal
Posted by: Andrew B (IP Logged)
Date: September 5, 2018 01:45PM

I'm with David and Erin, that has always been my understanding of how Snare works.
"I carry you,"
"Clarify: I'm snared."
"Welp, guess we're staying here for a bit!"

Re: Snare Removal
Posted by: Josh M (IP Logged)
Date: September 5, 2018 02:22PM

Hm. Interesting.

I’m happy with keeping Snare around if it has that separate specific meaning. Probably bump it to TL 3? Or do you think we should put it at TL 2?


-Josh Marcus
Cast, FI 2
Head of Plot, FI 3

Re: Snare Removal
Posted by: Brian P (IP Logged)
Date: September 5, 2018 03:23PM

Andrew B Wrote:
-------------------------------------------------------
> I'm with David and Erin, that has always been my
> understanding of how Snare works.
> "I carry you,"
> "Clarify: I'm snared."
> "Welp, guess we're staying here for a bit!"

This is 100% the intent of snare.



Brian Paul!
-Prop Boss, Plot Team, Rules Comm, Other Stuff



Your Name: 
Your Email: 
Subject: 
Text style:
color:   background:   size:  

 

Send us your Comments or Email the Webmaster.