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Rules Forum - FI 3
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New Modifiers
Posted by: Matt A (IP Logged)
Date: February 28, 2020 10:24AM

There has been some talk about Trap and Vehicle Modifiers. I was wondering if there was any rulings on that as I would be interested in using the UP shop to acquire said Modifiers.


Leader of Vanguard Squad, Archipelago Liberation Forces

Re: New Modifiers
Posted by: Ethan G (IP Logged)
Date: February 28, 2020 03:10PM

I think new device modifiers, which i assume your referring to, are research actions.

I know I've been told i could for instance research a additive that was unsafe not addictive, i think making a vehicle has a House, or "Trap" as a autonomy modifier is the closest approximation to what your looking for.

Re: New Modifiers
Posted by: Matt A (IP Logged)
Date: March 2, 2020 10:13AM

I am aware of the ability to create via research actions. This post was related to some conversations that have been had around Vehicles and Landmines/Traps. Which do not immediately fit into the current rule set. I was wondering if there was a final ruling on the direction we should plan to go for these ideas.


Leader of Vanguard Squad, Archipelago Liberation Forces

Re: New Modifiers
Posted by: Josh M (IP Logged)
Date: April 11, 2020 09:36PM

Vehicles would be covered by Infrastructure.

Traps sound like a great idea, we don’t have them in the Core Modifier rules, but without crunching it all the way I’m guessing we’d come down with it being a level 3 or 4 Modifier.


-Josh Marcus
Head of Plot, FI 3



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