Limitations On Discipline Flavor?
Posted by:
Alexander G (IP Logged)
Date: March 17, 2019 06:14PM
This doesn't appear to be directly addressed in the Rulebook, but how narrow should the "flavor" of each Discipline be viewed, for role-playing and prop purposes? I have three different examples of things I am interested in doing:
1. Oscar is a Biologist/Production Expert whose player thinks he knows a thing or two about mathematics and abstraction. Is it appropriate for Oscar to use the language of graph theory and mathematical models when trying to "predict the optimal shape of the Colony following Biological trends around subunit specialization and multiple redundancy", or would that be treading too heavily on the turf of Mathematics?
2. Oscar is a Biologist/Production Expert with some Engineering, and his technological worldview is largely informed by his Biology. Is it appropriate for Oscar to teach an Engineering Modifier to another Colonist in Biological terms - for example, describing his way of making a Clean Double device by outlining a process by which two mutualistic populations of microorganisms regenerate slowly using a combination of atmospheric compounds and solar energy, which in turn powers the device?
3. Oscar is a Biologist/Production Expert with some Engineering, and his technological worldview is largely informed by his Biology. Is it appropriate for Oscar to build a Production Device with clear Biological aspects present in the prop - for example, a Clean Double device with a metallic housing but a clean panel showing a pair of bacterial cultures integrated into the power source?