Re: Power Armor And Lift Capacity
Posted by:
Josh M (IP Logged)
Date: September 9, 2018 07:07PM
I don't see how you could possibly build that Assault Armor and expect it to work. Keep in mind that even at Theory Level 6, you have a maximum total of positive Modifiers of 12. Bearing in mind that Assault Armor has a value of [+6] already, eating half your possible design room for your Blueprint...
Is it Delicate [+0]? The first time it Reduces a call it will Break, and if you go Unconscious for even a moment after it Breaks it is Destroyed. But I guess it can fit eight Components [+6] while it lasts...
Is it Fragile [+1]? The first time you become Unconscious for even a moment it will Break. Not to mention it then has a maximum of six Components [+5], so there's at least one Discipline it is fully vulnerable to. Also, see Durable below for other problems...
Is it Durable [+2]? The first time you are unconscious or otherwise helpless someone can come over and remove the Red dot from your Armor and Break it. Or pull the Tag off and Destroy it if they are feeling vindictive. Still doesn't seem like a solid option to me, and you're also down to a maximum of four Components [+4], but I can see some people taking the risk and wearing this.
Is it Rugged [+3]? That actually takes some work to Break or Destroy, but you're also down to a maximum of three Components [+3], and in the realm of what I see as an actual likely use-case for this Armor.
Is it Hardened [+4]? That makes it a pain to Break or Destroy, but you're down to a maximum of two Components [+2].
Is it Nigh-Invulnerable [+5]? That's pretty damn hard to Break or even Destroy, but you're down to a maximum of one Component [+1].
Is it Invulnerable [+6]? Then it's damn hard to Break, and almost impossible to Destroy, but there is no Design room left for it to be anything other than Packaged [+0].
And that's before you consider adding other Modifiers (for use or Autonomy) for any reason. That is why we're ok with it as it is currently formulated. If we're missing something though, please let us know.
-Josh Marcus
Head of Plot, FI 3