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Re: Fi2 Rules, Cryoburn, And You
Posted by: Steph T (IP Logged)
Date: February 19, 2014 04:29PM

Glass has been up for a while, but I added a direct link.

Re: Fi2 Rules, Cryoburn, And You
Posted by: Steph T (IP Logged)
Date: April 2, 2014 06:16PM

RULEBOOK 1.1 IS UP!

It has a lot of errata, and the Reload Ammo change.

drive.google.com

I can assure you I missed some things, so point them on on the Rules board.

Setting stuff coming soon.

-Steph

Re: Fi2 Rules, Cryoburn, And You
Posted by: Stu A (IP Logged)
Date: April 2, 2014 07:14PM

Did you release a version delta? So we know what sections to reread so we are up to date on the rules?

Re: Fi2 Rules, Cryoburn, And You
Posted by: Brian P (IP Logged)
Date: April 2, 2014 08:44PM

Yup, just take a look at the doc. There is a changelog in Section V.


Brian Paul!
-Prop Boss, Plot Team, Rules Comm, Other Stuff

Re: Fi2 Rules, Cryoburn, And You
Posted by: Steph T (IP Logged)
Date: April 6, 2014 08:29PM

Version 1.2 now has another ~40 pages of About FI, Setting, and other such crud.

Re: Fi2 Rules, Cryoburn, And You
Posted by: Jeff H (IP Logged)
Date: April 7, 2014 04:05PM

....but why produce crud? :-(

Re: Fi2 Rules, Cryoburn, And You
Posted by: Jacob B (IP Logged)
Date: April 7, 2014 04:23PM

Because you've got to spend your 1 last production genius somehow.

Re: Fi2 Rules, Cryoburn, And You
Posted by: Chris M (IP Logged)
Date: April 7, 2014 08:18PM

Crud is useful. Not fun, but useful

Re: Fi2 Rules, Cryoburn, And You
Posted by: Sabrina H (IP Logged)
Date: June 4, 2014 04:37PM

Can we have this thread stickied?
or will it be getting moved to the Rules board to be stickied

Re: Fi2 Rules, Cryoburn, And You
Posted by: Steph T (IP Logged)
Date: June 4, 2014 07:21PM

No, the folder is linked right from the Rulebook page, so there's no need.

Re: Fi2 Rules, Cryoburn, And You
Posted by: Steph T (IP Logged)
Date: June 15, 2014 09:32PM

Rulebook version 1.4 is up! The changes are in the changelog and below:

Renamed Computer Literacy to Network Security, updated Yameen Cognitive Enhancer Mk. I blueprint, adjusted Project Management Pep Talk restoral amount, fixed weapon length typo, balanced cost of Cure Sepsis, added Network Skills to Chapter Three, updated Load Program Core Procedures.

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