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Today in Colony CT-3-999 is C.Y. 8:03:29
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Re: Fi2 Rules, Cryoburn, And You
Posted by:
Steph T
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Date: February 19, 2014 04:29PM
Glass has been up for a while, but I added a direct link.
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Re: Fi2 Rules, Cryoburn, And You
Posted by:
Steph T
(IP Logged)
Date: April 2, 2014 06:16PM
RULEBOOK 1.1 IS UP!
It has a lot of errata, and the Reload Ammo change.
drive.google.com
I can assure you I missed some things, so point them on on the Rules board.
Setting stuff coming soon.
-Steph
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Re: Fi2 Rules, Cryoburn, And You
Posted by:
Stu A
(IP Logged)
Date: April 2, 2014 07:14PM
Did you release a version delta? So we know what sections to reread so we are up to date on the rules?
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Re: Fi2 Rules, Cryoburn, And You
Posted by:
Brian P
(IP Logged)
Date: April 2, 2014 08:44PM
Yup, just take a look at the doc. There is a changelog in Section V.
Brian Paul!
-Prop Boss, Plot Team, Rules Comm, Other Stuff
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Re: Fi2 Rules, Cryoburn, And You
Posted by:
Steph T
(IP Logged)
Date: April 6, 2014 08:29PM
Version 1.2 now has another ~40 pages of About FI, Setting, and other such crud.
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Re: Fi2 Rules, Cryoburn, And You
Posted by:
Jeff H
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Date: April 7, 2014 04:05PM
....but why produce crud? :-(
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Re: Fi2 Rules, Cryoburn, And You
Posted by:
Jacob B
(IP Logged)
Date: April 7, 2014 04:23PM
Because you've got to spend your 1 last production genius somehow.
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Re: Fi2 Rules, Cryoburn, And You
Posted by:
Chris M
(IP Logged)
Date: April 7, 2014 08:18PM
Crud is useful. Not fun, but useful
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Re: Fi2 Rules, Cryoburn, And You
Posted by:
Sabrina H
(IP Logged)
Date: June 4, 2014 04:37PM
Can we have this thread stickied?
or will it be getting moved to the Rules board to be stickied
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Re: Fi2 Rules, Cryoburn, And You
Posted by:
Steph T
(IP Logged)
Date: June 4, 2014 07:21PM
No, the folder is linked right from the Rulebook page, so there's no need.
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Re: Fi2 Rules, Cryoburn, And You
Posted by:
Steph T
(IP Logged)
Date: June 15, 2014 09:32PM
Rulebook version 1.4 is up! The changes are in the changelog and below:
Renamed Computer Literacy to Network Security, updated Yameen Cognitive Enhancer Mk. I blueprint, adjusted Project Management Pep Talk restoral amount, fixed weapon length typo, balanced cost of Cure Sepsis, added Network Skills to Chapter Three, updated Load Program Core Procedures.
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