So I found a cool game called Liars Dice at the wally-world the other day. I think it fits well with well with the atmosphere of FI, it’s just cups, dice and attitude. It seems like it would be a fun game to play during some commissary down time. Is this something that I can just bring in game, or do/should I make it in game?
Leader of Vanguard Squad, Archipelago Liberation Forces
I used to play that with an additional rule:
On one's turn, one could declare an exact bet for the number and face of the bet. If one were correct, one gained a die. If over or under one's exact bet, one would lose a die. It allowed for more interesting gameplay, because it gave one a third option, in addition to 'challenge the bet' or 'raise the bet'
Also we varied on the official pirates rule of never decreasing the face of the bet by allowing one to decrease the face if one were to increase the quantity. ie go from 5 5's to 6 3's, which the official rules do not allow. In the official rules one can never decrease either the face or quantity.
By Official rules i mean those from the pirates of the carribean pirate's dice game, which someone i know got for christmas. Every bet eventually became 'who has how many 5's ?' because you can't decrease the face, but you can increase it without changing quantity.
Red Dead redemption had a similar rule in their take on Liar's Dice called 'spot on', when someone called a bet (four 5's as an example), anyone can call spot on. If the caller is right, everyone but them loses a die. If they are wrong, I believe they lost two, or something similar.
The game is also for the psychologically inspired. Like Liars Poker (or regular poker, for that matter) reading your opponents is often more useful than simply calculating probabilities.
Not that I know anything about how to do any of that, of course. (shines halo)